This field shows the maximum resolution (in voxels) that the container can use as well as the amounts of memory that it would use in this case. The fluid will stay in place or be clipped at the new container boundaries. If you're moving the container using the Grid Offset parameter, only the container will move. Moving the container as an object will move the container and the fluid in it. You can move the container object like any other object in the scene or you can this Grid Offset parameter. There are two ways of moving the fluid container in space during simulation. The info field Max Memory Usage shows the memory that the simulation would use if the simulation used all the space in this container. See the Clip Below parameters of the fluid channel tabs for more details. In most cases, the simulation will clip even more than that, trying to minimize the box that acutually needs to be simulated. The simulation will clip everything outside of this box. Specifies the size of the fluid container. When changing this value, the resolution will change accordingly.
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